Announcing Android Cloud Gaming & Media Processing & Delivery Solutions Based on the New Intel Data Center GPU Codenamed Arctic Sound-M

2022-07-28 07:01:03 By : Ms. Nancy Chen

Supermicro to Expand its Total IT Solutions Using Intel Data Center GPU codenamed Arctic Sound-M (ATS-M), to Deliver Outstanding Performance for the Modern Enterprise -Over 540 1080p @60Hz Transcoded Streams Per System*

SAN JOSE, Calif. , July 27, 2022 /PRNewswire/ -- Super Micro Computer, Inc. (Nasdaq: SMCI) , a global leader in enterprise computing, storage, networking, and green computing technology, is announcing future Total IT Solutions for availability with Android Cloud Gaming and Media Processing & Delivery. These new solutions will incorporate the Intel Data Center GPU, codenamed Arctic Sound-M, and will be supported on several Supermicro servers.

Supermicro solutions that will contain the Intel Data Center GPUs codenamed Arctic Sound-M, include the 4U 10x GPU server for transcoding and media delivery, the Supermicro BigTwin® system with up to eight Intel Data Center GPUs, codenamed Arctic Sound-M in 2U for media processing applications, the Supermicro CloudDC server for edge AI inferencing, and the Supermicro 2U 2-Node server with three Intel Data Center GPUs, codenamed Arctic Sound-M per node, optimized for cloud gaming. Additional systems will be made available later this year.

"Supermicro will extend our media processing solutions by incorporating the Intel Data Center GPU," said Charles Liang , President, and CEO, Supermicro. "The new solutions will increase video stream rates and enable lower latency Android cloud gaming. As a result, Android cloud gaming performance and interactivity will increase dramatically with the Supermicro BigTwin systems, while media delivery and transcoding will show dramatic improvements with the new Intel Data Center GPUs. The solutions will expand our market-leading accelerated computing offerings, including everything from Media Processing & Delivery to Collaboration, and HPC."

Transcoding is a critical technology for today's media-centric world. The Supermicro 4U 10x GPU server is ideal for various industries, where multiple formats must be delivered to a wide range of video devices.

Cloud-based gaming requires significant computing power and the ability to deliver interactive frame rates to gaming enthusiasts. With the Supermicro 2U 2-Node server featuring the Intel Data Center GPU, codenamed Arctic Sound-M, android cloud-based gaming takes on a new level of performance.

Media Processing for Content Delivery Networks (CDN) requires fast and efficient delivery of all media types. The Supermicro BigTwin system with the Intel Data Center GPU will deliver multiple video content streams to consumers.

"The Intel Data Center GPU is a highly-flexible solution to accelerate workloads that have become an integral part of daily life. The combination of advanced media capabilities, graphics rendering pipeline, and an open software stack deliver the high-density, low-latency, and exquisite visual quality required for next-generation video conferencing, media delivery, and cloud gaming deployments. Supermicro's new product offerings with the Intel Data Center GPU pave the way for rapid deployments in the market," said Jeff McVeigh , vice president and general manager of the Super Compute Group at Intel.

The Supermicro Building Block Solutions ® approach allows Supermicro to bring a range of products to market faster so that new technologies can be quickly incorporated into its server lines. For example, Android Cloud gaming with the new Intel Data Center GPU codenamed Arctic Sound-M will support more interactive users than previously possible. The streaming performance will see a dramatic increase with the industry's first hardware AV1 encoder and open-source media software stack, compared with software-only video transcoding.

The Intel Data Center GPU codenamed Arctic Sound-M is designed to be an open, and flexible solution for cloud gaming and media processing & delivery. This GPU will be supported by a full solution stack offering developers an open-source software stack for streaming media and Android cloud gaming, with broad support for the latest codecs, graphics APIs, and frameworks. With Intel ® oneAPI for unified programming across architectures, the Intel Data Center GPU codenamed Arctic Sound-M will provide an open alternative to proprietary language lock-in that will enable the full performance of the hardware with a complete, proven set of tools that complement existing languages and parallel models. This will allow developers the ability to design open, portable codes that will take maximum advantage of various combinations of CPUs and GPUs.

To learn more about these new solutions, please visit: https://www.supermicro.com/en/accelerators/intel

To learn more about Supermicro www.supermicro.com

Supermicro (NASDAQ: SMCI) is a global leader in Application-Optimized Total IT Solutions. Founded and operating in San Jose, California , Supermicro is committed to delivering first-to-market innovation for Enterprise, Cloud, AI, and 5G Telco/Edge IT Infrastructure. We are transforming into a Total IT Solutions provider with server, AI, storage, IoT, and switch systems, software, and services while delivering advanced high-volume motherboard, power, and chassis products. The products are designed and manufactured in-house (in the US, Taiwan , and the Netherlands ), leveraging global operations for scale and efficiency and optimized to improve TCO and reduce environmental impact (Green Computing). The award-winning portfolio of Server Building Block Solutions® allows customers to optimize for their exact workload and application by selecting from a broad family of systems built from our flexible and reusable building blocks that support a comprehensive set of form factors, processors, memory, GPUs, storage, networking, power and cooling solutions (air-conditioned, free air cooling or liquid cooling).

Supermicro, Server Building Block Solutions, and We Keep IT Green are trademarks and/or registered trademarks of Super Micro Computer, Inc.

All other brands, names, and trademarks are the property of their respective owners.

* Results achieved with a Supermicro SYS-420GP-TNR server with 2x Intel Xeon Gold 6338 processors, 1TB of DRAM, Samsung PM863a 1.92TB drive, Ubuntu 20.04, AMC Firmware 4.2.2.0, 10x Intel Data Center GPU, codenamed Arctic Sound-M, 75W GPUs, IFWI Software Stack on card (ECC Memory Disabled version)

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SOURCE Super Micro Computer, Inc.

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East Side Games Group (TSX: EAGR) (OTC: EAGRF) (" ESGG " or the " Company "), Canada's leading free-to-play mobile game group, in collaboration with Universal Games and Digital Platforms, announced today the worldwide launch of The Office: Somehow We Manage on iOS and Android. The free-to-play idle game is inspired by NBC's critically acclaimed, Emmy® Award-winning U.S. version of The Office which is now streaming exclusively on Peacock.

Watch the launch trailer here .

" The Office: Somehow We Manage offers players the chance to immerse themselves in iconic moments from the series and connect with their favorite characters like never before," said Darcy Taylor , Chief Executive Officer of ESGG. "Fans of The Office will absolutely feel the nostalgia through this new game."

" The Office: Somehow We Manage reimagines the cast as vibrant, animated characters for the first time, bringing a fresh new experience to The Office fans everywhere," said Jim Molinets , SVP of Production, Universal Games and Digital Platforms. "The game will transport players into well-known and hilarious episodes that have resonated with so many over the years and let them 'clock in' even more time with their favorite Dundler Mifflin employees."

The Office: Somehow We Manage will allow fans to relive memorable moments from the show like they've never seen them before - animated, all while tapping their way to record profits to save the Scranton Branch from downsizing. Featuring accessible gameplay for all types of players, this narrative idle tapper will give players the chance to unlock and upgrade iconic characters and their desks all the while participating in monthly special events for additional in-game rewards.

COLLECT ICONIC CHARACTERS IN GAME Tap, upgrade, and build desks for favorite characters from the hit NBC comedy The Office , including Prison Mike, Farmer Dwight, Pretzel Day Stanley, and of course, Three Hole Punch Jim, all appearing in animated form for the first time.

RELIVE MEMORABLE EPISODES FROM THE OFFICE [U.S.] Click through memorable episodes in this free-to-play game, like "The Dundies" and "Dinner Party." Take a seat in Michael's office, get in line for Pretzel Day, or spend the weekend at Schrute Farms. Oh, and watch out for Kevin's famous chili! Additional episodes from all nine seasons of the show will be added to the game on a regular basis.

SPECIAL EVENTS In-game events will introduce new versions of characters and more memorable moments, along with weekly and monthly special events inspired by elements from the show.

EARN IN-GAME REWARDS TO KEEP THE BRANCH AFLOAT Manage Dunder Mifflin Scranton with the help of the whole branch! Get new leads and tap away as the in-game rewards start rolling in. Just make sure Michael doesn't spend the surplus on a new plasma TV!

Players can now run the world's best mid-size regional paper company branch in The Office: Somehow We Manage , available now on iOS and Android.

Visual assets for the game, including key art and logos, can be found in the online press kit .

ABOUT EAST SIDE GAMES GROUP

East Side Games Group (formerly operating under the name "LEAF Mobile Inc.") is a leading free-to-play mobile game group, creating engaging games that produce enduring player loyalty. Our studio groups entrepreneurial culture is anchored in creativity, execution, and growth through licensing of our proprietary Game Kit software platform that enables professional game developers to greatly increase the efficiency and effectiveness of game creation in addition to organic growth through a diverse portfolio of original and licensed IP mobile games that include: Archer: Danger Phone, Bud Farm Idle Tycoon, Cheech & Chong Bud Farm , The Goldbergs: Back to the 80s, It's Always Sunny: The Gang Goes Mobile and Trailer Park Boys Grea$y Money , RuPaul's Drag Race Superstar and T he Office: Somehow We Manage .

We are headquartered in Vancouver, Canada and our games are available worldwide on the App Store and Google Play. For further information, please visit: www.eastsidegamesgroup.com and join our online communities at LinkedIn , Twitter , Facebook , and Instagram .

Additional information about the Company continues to be available under its legal name, LEAF Mobile Inc., at www.sedar.com .

ABOUT NBC'S THE OFFICE

Produced by Universal Television in association with Deedle-Dee Productions and Reveille Productions, The Office is a groundbreaking mockumentary television series that follows the daily lives of the employees of the Scranton branch of Dunder Mifflin, a fictional paper company. All nine seasons of the Emmy® Award-winning series are available exclusively on Peacock.

Peacock is NBCUniversal's streaming service. Peacock delivers a world-class slate of exclusive originals, on-demand libraries of hit TV shows, plus critically acclaimed films from the vaults of Universal Pictures, Focus Features, DreamWorks Animation, Illumination and Hollywood's biggest studios. In addition, Peacock taps into NBCUniversal's unmatched ability to deliver a broad range of compelling topical content across news, sports, late-night, Spanish-language and reality. NBCUniversal is a subsidiary of Comcast Corporation.

ABOUT UNIVERSAL GAMES AND DIGITAL PLATFORMS

Universal's Games and Digital Platforms group leverages the vast portfolio of IP and characters from NBCUniversal. The Games and Digital Platforms group is a business unit of Universal Brand Development, which is chartered with globally expanding the company's intellectual properties, franchises, characters and stories through innovative physical and digital products, content, and consumer experiences. The company's extensive portfolio includes properties created by Universal Pictures, Illumination, DreamWorks Animation and NBCUniversal Television and Streaming. Universal Brand Development is part of NBCUniversal, a subsidiary of Comcast Corporation. www.universalbranddevelopment.com .

Certain statements in this release are forward-looking statements, which reflect the expectations of management regarding the proposed transactions described herein. Forward-looking statements consist of statements that are not purely historical, including any statements regarding beliefs, plans, expectations or intentions regarding the future. Such statements are subject to risks and uncertainties that may cause actual results, performance or developments to differ materially from those contained in the statements. No assurance can be given that any of the events anticipated by the forward-looking statements will occur or, if they do occur, what benefits the Company will obtain from them. These forward-looking statements reflect management's current views and are based on certain expectations, estimates and assumptions which may prove to be incorrect. A number of risks and uncertainties could cause our actual results to differ materially from those expressed or implied by the forward-looking statements, including factors beyond the Company's control. These forward-looking statements are made as of the date of this news release.

SOURCE East Side Games Group

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As of June 2022 the number of GameFi projects has reached 1,551 games according to Binance's half-yearly research report. With that huge choice, people might assume that GameFi market has already been at its peak. However, time may tell a different story when many of GameFi products are proved to be weak in economy structure and less interesting in gameplay.

Come to the scene a different competitor: MetaDoge . Despite how humble it looks, this is a high-quality project consisting of different game modes. With the vision of becoming an expandable ecosystem ,what MetaDoge does is create a product heavily focusing on the user's experience like a traditional game, instead of just putting earning above everything.

The biggest of MetaDoge's advantage is that besides owning a healthy ecosystem via the reinvestment encouragement mechanism, it also aims at bringing the excitement to the players. Rather than struggling to identify its position, MetaDoge shows the color of a familiar casual mobile game, easy to play but hard to master, possible to get the hearts of millions of players.

The modes of MetaDoge right now are:

And those are not all. Since MetaDoge is an expandable ecosystem, more features, like SocialFi or Explore-to-Earn, will be integrated in the future, as stated by its development team.

In August, a series of important events related to MetaDoge's official launch will take place. The timeline is as follow:

Besides, many AMAs, mini games and giveaways will also be organized alternatingly. Players can join MetaDoge to discover its universe via different ways. However, no matter how they proceed, more surprises are still waiting for them.

Information links: - Website: https://metadoge.ai/ - Linktree: https://linktr.ee/MetaDogeBSC - Whitepaper: https://metadogebsc.gitbook.io/metadoge-whitepaper/ - Pitchdeck: https://docsend.com/view/f847haeet8hsqrjs

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The video game investment market has seen seismic changes so far in 2022 advancing the expansion of interest and financial support for the market.

While the numbers of 2022 don’t match with the exponential growth seen recently early on in the pandemic, the gaming industry continues to show promising results as spending models change and opportunities expand.

Experts agree however that investors should be excited to see how far gaming investments have come and how vital it has been for the market to gain an increased level of appreciation throughout the pandemic years.

Here the Investing News Network (INN) offers investors a closer look at the progress for gaming investments in 2022.

After a monumental increase in gaming investments since the start of the pandemic, there had been concerns about a decline in considering a “return to normal” effect.

“We seem to be out the other side of COVID,” Grant Johnson, chairman and CEO of Esports Entertainment Group (NASDAQ:GMBL), told INN.

Despite the “radical growth” seen throughout the early days of the pandemic for gaming, there has now been a demonstrable downturn in spending.

Researcher Digital Development Management (DDM) shared a dataset earlier this year, reported by GamesIndustry.Biz, indicating the Q1 period of 2022 saw a 10.3 percent decline in the number of investment deals.

In total the amount of investment in the space reached US$3.5 billion for the Q1 period.

However Johnson said investors need to keep the bigger picture in check. “The total numbers are still substantially higher than they were pre pandemic,” he said. “I think all the markers are still pointing at growth.”

For his part Nick Mersch, a financial expert with Purpose Investments, told INN he views gaming as a ubiquitous hub in the lives of millions of consumers. Which in turn will result in ongoing spending.

He credits the recent uptick in investment helping change the image of the industry, resulting in an ongoing show of support now that the industry isn’t seeing an exponential rush.

“It's really been a removal of the social stigma of gaming towards the socialization aspect,” Mersch said, referring to the social aspect accompanying modern games.

For the market though there is a challenge in the amount users, whether old or new, are willing to spend in gaming options now that competing opportunities outside of the gaming room are more widely available.

“People are coming back to the drawing board in terms of how much they can spend on these games, discretionary spending is pulled back,” he said. “And that's why you're seeing a bunch of these stocks really just come off with the rest of the market.”

While total investment was down, M&A still showed another strong period as acquisition strategies in the gaming industry continued.

The DDM report indicated M&A transactions reached US$8 billion, which represents a 276.2 percent uptick over the previous year.

The acquisitions accounted for did not include the big brand name ones announced so far this year, as they haven’t officially closed yet.

These deals include Microsoft’s (NASDAQ:MSFT) planned deal for Activision Blizzard, Take-Two Interactive Software (NASDAQ:TTWO) purchase of mobile developer Zynga (NASDAQ:ZNGA) and finally the private acquisition of Bungie by Sony (NYSE:SONY).

Sony and Microsoft have continued to struggle to get out of the mud of supply chain issues affecting the availability of their consoles – the Playstation 5 and the Xbox Series X|S.

In 2022 the results have improved and more gamers have been able to find these consoles, which were originally launched at the end of 2020.

GamesIndustry.Biz reported 20 million PS5s had been sold across the world.

"To those fans who have yet to get their hands on a console, please know that we are planning on a significant ramp-up in PS5 production this year and we are working endlessly to make sure that PlayStation 5 is available for everyone who wants one," Veronica Rogers, SVP and head of global sales and business operations at Sony Interactive Entertainment, said.

In a recent update to shareholders, Microsoft disclosed revenue for its gaming division during the fiscal 2022 Q4 period, which ended in June 2022, had dropped about seven percent compared to the same period in the previous year.

However, the decline still shows sales of US$3.45 billion, making it its second best Q4 period ever. The annual revenue resulted in US$16.22 billion, which according to analysts means the best output from Xbox ever.

Mersch celebrated the turn for Microsoft, and recently Sony, to prioritize subscription-based revenue models incentivizing gamers to pay a monthly fee for access to a pool of games.

The financial expert said, despite the prevalence of games with communities dedicated to them, these subscription models play well with “the general nature of video games,” in which a player checks out a new game for a while and then most likely moves onto a different one.

“As soon as you introduce recurring revenue into a system, it's much more predictable on a year to year basis,” Mersch said. “And it's usually much higher gross margin, which investors love.”

The gaming market represents a challenging landscape for investors to feel certain about its future. While the reality is settling in about the excess spending days of 2020, experts agree enthusiasm should be present in the outlook for what gaming investments will represent.

The digital hobby is not going away and the market will continue to engage with its growth in 2022 and beyond.

Don’t forget to follow us @INN_Technology for real-time news updates!

Securities Disclosure: I, Bryan Mc Govern hold no direct investment interest in any company mentioned in this article.

The Investing News Network does not guarantee the accuracy or thoroughness of the information reported in the interviews it conducts. The opinions expressed in these interviews do not reflect the opinions of the Investing News Network and do not constitute investment advice. All readers are encouraged to perform their own due diligence.

The Genopets community can now trade in-game Semi-Fungible Tokens through Magic Eden's marketplace

Magic Eden ("the Company"), the leading community-centric, NFT marketplace on Solana, today introduced the Company's first Semi-Fungible Token (SFT) marketplace in conjunction with the popular move-to-earn NFT game Genopets. For the first time, members of the Genopets community can mint and trade in-game SFTs vital to their crafting economy, like Crystals and Terraform Seeds, through the Magic Eden marketplace, creating a more efficient gameplay model.

As the go-to destination for the NFT creators and traders on Solana, Magic Eden is expanding into Web3 games by providing essential tooling and blockchain support to NFT gaming projects. Through its partnership with Genopets, Magic Eden will enable a streamlined experience for gamers by powering the minting and trading of SFTs–or digital assets that can be minted in quantities greater than one. The marketplace is also supported by Serum's asset agnostic orderbook, which allows protocols to use Serum as their backend matching engine for any type of financial product.

SFTs are the newest addition to the GameFi space that will bring familiar Web2 gaming mechanisms like "stackable" assets onto the blockchain. In Web3 games, NFTs have become a core technology that allows game developers and players to store in-game assets (like accessories, weapons, characters, clothing, etc.) on the blockchain. For certain in-game assets that are not 1:1 and can be redeemed in greater quantities, SFTs become a useful way to "stack" like-for-like assets in the player's inventory. For creators developing games on the blockchain, SFTs lower the amount of resources needed for players to efficiently mint and transact during gameplay. SFTs minted on Solana share a "Mint Account", which results in less storage used per asset and lower minting fees.

Crystals and Terraform Seeds are among the first Genopets SFTs that will be listed on Magic Eden's marketplace. Within the game, Crystals are base layer materials used for crafting other items and players will be able to use multiple quantities of them at a time. Terraform Seeds allow players to make aesthetic customization and performance upgrades to evolve their Genopets' habitats. Traditionally, if a player sells ten Water Crystals to craft a new item or sells a number of Terraform Seeds, they would be required to sell each NFT individually. SFTs allow players to sell all ten Crystals or Terraform Seeds simultaneously and experience more efficient gameplay via one-click trading features.

"We are excited to partner with Genopets to power their new SFT marketplace which will bring familiar Web2 trading mechanics to players looking to build and grow their in-game assets. In support of NFT gaming developers, we're confident that our SFT tooling will allow projects to make further in-roads with creating high-concept, playable games on the blockchain." said Tony Zhao , Head of Gaming Investments for Magic Ventures, a venture arm of Magic Eden that will focus on investing in Web3 games .

In response to the new SFT marketplace launch, Albert Chen , CEO and Co-Founder of Genopets, comments, "we're thrilled to work with Magic Eden to continue pioneering the future of Web3 games by being one of the first games on Solana to roll-out efficient token technology and game mechanics that enable players to meaningfully create and transact value."

Visit the Genopets marketplace at: https://magiceden.io/marketplace/genopets .

Magic Eden is the leading community-centric NFT marketplace driving the next billion users to Web3. Led by former crypto, tech, and hospitality leaders, Magic Eden is building a user-friendly platform powered by market-leading minting and trading solutions. Magic Eden brings dynamic cultural moments onto the blockchain, empowering users across thousands of digital communities to create, discover and collect unique NFTs. For more information, please visit www.magiceden.io

It's time to step up your game. Genopets is the world's first Free-to-Play, Move-to-Earn NFT mobile game that makes it fun and rewarding to live an active lifestyle. A Genopet is your digital pet whose evolution and growth is inextricably linked to your own. The steps you take every day power your journey through the Genoverse as you explore, battle, and evolve — earning crypto while you play. For more information, please visit https://www.genopets.me

Media Contact Dillon Arace M Group Strategic Communications (on behalf of Magic Eden) 315-512-6886 press@magiceden.io

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The Spanish tattoo artist is known for tattooing celebrities like Drake, LeBron James , and Odell Beckham Jr. and has a year long waiting list for his $100k artwork

XSET the world's fastest-growing gaming and lifestyle organization, announced today they have officially signed Joaquin Ganga . Joaquin, known by most as simply "Ganga", is a tattoo artist, entrepreneur, and artist born and raised in Spain . Ganga is well known internationally for tattooing celebrities such as Drake, LeBron James Odell Beckham Jr Canelo Alvarez Tyga, Post Malone, Lil Uzi Vert Anthony Davis Lil Durk among many others.

Ganga is the CEO and founder of two tattoo studios, one in Murica, Spain and the other in Los Angeles, California . He has also started two academies for aspiring tattoo artists, located in Murcia and Madrid .

"The amazing thing about tattooing and gaming is that both of these cultures have crossed paths and have even intertwined with different communities for many years," said Ganga. "XSET is the one esports organization who has truly brought together and cultivated communities of people from art, gaming, music, fashion and sports. It really is an honor to be officially partnering with a group of people who can appreciate how these communities can harmonize."

XSET plans to build gaming lounges in the Ganga Studio locations located in Los Angeles, California and Murcia, Spain . XSET also plans to form partnerships between Ganga and multiple gaming studios while also creating various forms of content in the process.

With the announcement of this partnership comes the drop of the first of three installments of Ganga x XSET merchandise. Ganga and XSET teased a matte black custom xbox skin which featured designs of Ganga's infamous "nomad" figurine and Dalì artwork.

"We are incredibly excited to welcome Ganga to the XSET family," said XSET Chief Innovation Officer Lonnie Anthony . "When I came on as Chief Innovation Officer, I definitely wanted to make a splash with my first signee within the organization. Ganga is the best artist in the world, and he embodies the crossover between the different verticals that XSET represents (art, gaming, music, fashion, sports). The world is just beginning to wake up to the genius of Ganga and we look forward to helping him make his mark in the area of gaming."

About Joaquin Ganga Joaquin Ganga is a tattoo artist, entrepreneur, and artist born and raised in Spain . His style has transcended borders, as he has taken his work around the world from Spain to the USA , England , Costa Rica , France and Italy . Ganga has great passion for tattoos and a preference for the hyper realistic style. He is well known internationally for tattooing celebrities such as Drake, LeBron James , Odell Beckham Jr , Canelo Alvarez , Tyga, Post Malone, Lil Uzi Vert , Anthony Davis , Lil Durk , among many others. He is the CEO and founder of two tattoo studios, one in Murica, Spain and the other in Los Angeles, California . He has also started two academies for aspiring tattoo artists, located in Murcia and Madrid . Among his artistic projects, Ganga created a hyper realistic portrait of Salvador Dali  called 'Metamorphosis' on synthetic syn, which is known to be the biggest tattoo in the world. With the help of "The Shoe Surgeon" and his team, Ganga has birthed an exclusive edition of the well known Air Jordan 1's. In addition, he has just launched the second edition of one of his biggest artistic projects: 'Nomad', a collectible toy designed and created by Ganga himself. Ganga has been featured in multiple publications such as Forbes, GQ, Complex, Billboard, and People.

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Online destination for the weekly group poker game is now available for virtual play

Saritasa a leading custom software development and technology company, today announced the completion of a new web development project for VersusPoker, the ultimate private-game poker platform. VersusPoker was launched as an online destination for players to have that in-person poker experience online and for streamers, both professional and amateur, who want to give their games a televised feel.

Versus Poker is the brainchild of Paul and Jack Wasserman , the father-and-son team that sorely missed their weekly poker nights during the pandemic. After searching in vain for an online platform that would let them challenge family and friends, the Wassermans decided to develop their own online gaming platform.

What makes VersusPoker different from other online poker platforms is it is structured to host private poker games online as a social, visual experience. Central to this is the audio and video avatar that shows all players at their table positions simulating a live gaming experience. Dynamically changeable blinds, antes and timers also allow players to customize all aspects of gameplay.

In addition, as long-time gamers and card players, Paul and Jack know the importance of statistics in poker; both to help one become a better player and also to use as a cudgel to abuse your friends. That's why natively integrated, deep and persistent statistics were critical to them. VersusPoker players are able to see exactly how much money they've won or lost against every other player, their VPIP, PFR and Continuation Bet percentages, biggest pot won, how much money they've lost by folding the best hand, and even how many times they got "screwed" on the River! These statistics, and many others, are persistently tracked, viewable and separated into cash and tournament-specific reports.

"No platform existed that allowed players to replicate what it is like to play poker in an in-person setting," said Paul Wasserman , co-founder of VersusPoker and co-founder of Rakuten.com (formerly Ebates.com). "We designed VersusPoker from the ground up to capture that "live" feeling of playing with friends. In addition, as avid gamers, we added stream-centric features like the Versus Heads-Up Showdown, so both players and viewers alike feel as if they're watching a professionally televised game. That's why we created VersusPoker with technical support from Saritasa. They had the technical chops to pull it off."

The site currently offers Texas Hold'Em, but there are plans to add additional games.

"When Paul and Jack came to us with their concept for a private poker site, we were thrilled at the challenge. Poker is a complex game - an online version is even moreso.' said Nik Froehlich , CEO of Saritasa. "I truly believe VersusPoker now has the best online poker platform on the market. We look forward to expanding VersusPoker and adding new games, features, and functions."

The Early Access version of VersusPoker is free-to-play as developers solicit community feedback.

For more information visit: https://versuspoker.com/

VersusPoker was created by a father and son team, Paul and Jack Wasserman , when their love for playing poker and the realities of Covid-19 collided. After fruitlessly searching for an easy-to-use poker website that brought together all of the best aspects of playing an in-person private game, the duo created their own platform featuring integrated audio and video and the ability of the host to customize all aspects of the game just as one can do when playing in-person. As the development of VersusPoker continues, its mission became the creation of a flexible foundation that would enable the addition of different game types and game features as the company and the player base grow.

Headquartered in Newport Beach, California , Saritasa aims to empower global brands with innovative, customized solutions that fit their needs and support an ever-evolving technology ecosystem. Saritasa specializes in custom software development, mobile development, augmented reality and virtual reality development, IoT solutions, web, database development, and DevOps. Founded in 2005, the Saritasa team employs over 140 employees and has delivered thousands of successful software, hardware, and mobile app projects to a range of clients across multiple industries. To learn more about the company, visit www.saritasa.com .

Media Contact: Chelsea Freeman Firecracker PR (909) 573-7237 341380@email4pr.com

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Company recognized for its recent AI breakthrough, Gran Turismo Sophy™, at the 31st Annual International Joint Conference on Artificial Intelligence

Sony AI established with the mission to unleash human imagination and creativity with artificial intelligence (AI), today announced that it has received the 2022 ACM SIGAI Industry Award for Excellence in Artificial Intelligence (AI) for its recent breakthrough in AI, Gran Turismo Sophy ™ (GT Sophy) . This honor was bestowed upon the company during the 31st Annual International Joint Conference on Artificial Intelligence (IJCAI), from July 23-29, 2022 in Vienna, Austria .

Annually, the Industry Award for Excellence in AI is granted by the Association for Computing Machinery (ACM) Special Interest Group on Artificial Intelligence (SIGAI) to individuals or teams who have transferred original academic research into AI applications in recent years in ways that demonstrate the power of AI techniques. The projects must illustrate this through a combination of features, including the originality of the research novelty and technical excellence approach; the importance of AI techniques to the approach; and the actual or predicted societal impact of the application.

"We are honored to be recognized as the recipient of this year's ACM SIGAI Industry Award for Excellence in AI for our recent breakthrough in AI, GT Sophy," said Peter Wurman , Director, Sony AI America and the Project Lead on GT Sophy. "Since our founding, it has been our mission to enhance human imagination and creativity through AI. The GT Sophy project demonstrates the work in support of that mission by aiming to deliver new AI-powered gaming experiences to players around the world."

GT Sophy is the first superhuman AI agent to outrace the world's best drivers of the highly realistic PlayStation ® 4 racing simulation game, Gran Turismo TM (GT) Sport. The autonomous AI agent was trained utilizing a novel deep reinforcement learning platform developed in collaboration between Sony AI, Polyphony Digital Inc., and Sony Interactive Entertainment. GT Mastering the complex sport of race car driving in GT Sport was heralded as a new breakthrough in AI and was published in the February 10 th , 2022 issue of Nature in an article titled Outracing Champion Gran Turismo Drivers with Deep Reinforcement Learning .

The full details on the GT Sophy project can be found at the Gran Turismo Sophy site .

Sony AI Inc. was founded on April 1, 2020 , with the mission to "unleash human imagination and creativity with AI." Sony AI aims to combine cutting edge research and development of artificial intelligence with Sony Group's imaging and sensing technology, robotics technology, and entertainment assets such as movies, music, and games to accelerate Sony's transformation into an AI powered company and to create new business opportunities. To achieve this, Sony AI has launched four flagship projects to date aimed at the evolution and application of AI technology in the areas of Gaming, Imaging & Sensing, Gastronomy, and AI Ethics. For more information visit https://ai.sony

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